When most or all of your heavier units are destroyed, cast a Freeze Spell at area splash structures near the main part of your remaining army.However, for weaker units, a Lightning Spell or Poison Spell may be a more expedient (and cheaper) option. If cast in the correct location, it can also serve a double purpose by also freezing powerful defenses (such as Inferno Towers) at the same time. It can also freeze powerful Clan Castle troops such as Dragons and Wizards, buying your troops time to kill these units before they have a chance to wreak havoc on your attack plans.Since a Freeze Spell now takes one spell space, you can now reset single-target Inferno Towers twice with two spell spaces formerly you could only reset it once. In the case of the single-target Inferno Tower, the Freeze Spell is a much more effective option than the Healing Spell, as the Freeze Spell can completely negate the Inferno Tower for its entire duration, and once the spell's effect ends, the Inferno Tower's damage is reset to its initial state.The Freeze Spell can also be used to freeze X-Bows, Inferno Towers and the Eagle Artillery, allowing stronger units such as P.E.K.K.As to live longer without single-target Inferno Towers, weaker units such as Barbarians to live longer without X-Bows and multi-target Inferno Towers, and clustered troops to live longer without the Eagle Artillery.This can be extremely effective when utilizing an all- Balloon army. It can also freeze an Air Defense, which will buy some time for your air units to get closer to the Air Defense to destroy it.This spell can be used to freeze the Wizard Tower to allow your swarm of Barbarians or Archers to destroy it without being completely eliminated.However, if the Hidden Tesla is revealed while the Freeze Spell is active, and the Hidden Tesla is in the radius of the spell, the Hidden Tesla will be inactive for the duration of the spell. It cannot freeze an enemy Hidden Tesla before it has been revealed.Enemy Troops that are not within its radius when the spell is cast are unaffected by the Freeze Spell, even if they move into the area of effect while it is still active.Until the spell's duration finishes, the affected enemy units will neither move nor attack (or heal, in the case of a Healer being frozen). The Freeze Spell is used to temporarily disable defenses and/or ground and air troops from the enemy Clan Castle within a small radius. The Freeze Spell is the 5th Elixir Spell unlocked at level 4 Spell Factory alongside the Jump Spell, that requires the Town Hall to be at level 9. The Freeze Spell sends out a cryogenic blast that temporarily immobilizes enemy troops and disables defensive buildings within its radius." Summary
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